xTalk: Authenticity, interactivity, and collaboration: Designing for Success in VR Learning Games, Nov. 18, 2019 | MIT J-WEL

xTalk: Authenticity, interactivity, and collaboration: Designing for Success in VR Learning Games, Nov. 18, 2019

Eric Klopfer & Meredith Thompson headshot


xTalks - Authenticity, interactivity, and collaboration: Designing for Success in VR Learning Games 

Monday, Nov. 18, 2019

3:00- 4:00 p.m.

Room 5-134 (MIT Campus)
 

Description

Virtual reality (VR) is becoming more accessible, however hardware cost, technology management, and lack of quality educational experiences still hamper widespread adoption in schools. As the interest and potential are high, it is an appropriate time to understand how to design effective affordable educational approaches in VR.

The Collaborative Learning Environments in VR (CLEVR) project seeks to address those needs by creating Cellverse, a game that helps students learn cellular biology through virtual reality. Through design-based research, we have documented the benefits of developing authentic experiences that leverage the interactivity of VR. Additionally, we have found that collaboration is both a beneficial skill and a strategy to make VR more feasible in current classrooms. More info.